Escape before sunrise
Your ship was lost to a raging storm, and you’ve awakened aboard the Dutchman. If you don’t escape before sunrise, you’ll be bound to her forever. The only hope is the mythical diamond, the Heart of Calypso, hidden somewhere on the lower decks.
You have sixty minutes to find the Heart of Calypso, lift the curse and find your way off the ghost ship before you’re pressed into its crew for good. It’s an atmospheric pirate adventure with a spooky edge that stops well short of true horror — a crowd-pleaser for families and friends who like a little shiver with their swashbuckling.
Sixty minutes aboard the ghost ship
A cursed ghost-ship adventure
Search the lower decks for the Heart of Calypso — a proper pirate yarn with a haunted twist.
Spooky, not scary
A few shivers, no real horror — enjoyable for mixed-age groups.
Good for larger groups
Takes up to seven, so it suits bigger crews.
Always just your team
Every booking is private — only the people you came with.
The details
Everything you need to know before you book. Questions? Call us on 0330 122 8877.
- Venue
- Escape London Islington
- Address
- 89 Holloway Road, London N7 8LT
- Players
- 2–7
- Recommended age
- 10+
- Duration
- 60 minutes in-room
- Difficulty
- 3 / 5
- Fear factor
- Low
- Private game
- Yes — always
- Flashing lights
- No
89 Holloway Road, London N7 8LT
- –Underground: Holloway Road (Piccadilly line) is a short walk away.
- –Bus: Many routes run along Holloway Road.
- –Arrive 15 minutes early for check-in and your safety briefing.
Frequently asked questions
Is it scary?
It’s spooky rather than scary — atmospheric with a haunted theme, but suitable for families.
What age is it suitable for?
Recommended 10+. Players aged 9–11 need an adult or Games Master in the room with them, and 12–15s need a responsible adult on the premises.
How many people can play?
Two to seven players — good for larger groups.
Is it good for beginners?
Yes — an accessible 3/5 adventure that welcomes first-timers.
How long does it take?
Sixty minutes in-room plus a short briefing. Allow around 75–90 minutes in total.
Is it a private game?
Always — just your own group.