The gate is waking up
A shadow world — a rotting, nightmarish mirror of our own — is bleeding into reality, and an ancient gate is waking up. Your team has 60 minutes to piece together the truth, navigate the darkness, and seal it shut before the shadows get through.
A high-intensity supernatural mystery where your team must uncover the truth behind a shadow world and shut down an ancient gate before darkness breaks through. Hammersmith's most intense experience, recommended 14+.
Sixty minutes to seal the gate
A supernatural mystery to solve
Step into a town where the rot is spreading, people are vanishing and something is pushing through from the other side.
Puzzle-packed adventure
Follow the clues, navigate the darkness and uncover what the shadow world wants — before it gets through.
High fear factor
Heavy atmosphere, creeping dread and a shadow world bleeding into ours — built to get pulses racing.
Always just your team
Every booking is private — only the people you came with.
The details
Everything you need to know before you book. Questions? Call us on 0330 122 8877.
- Venue
- Escape London Hammersmith
- Address
- 134 King Street, London W6 0QU
- Players
- 2–7
- Recommended age
- 14+
- Duration
- 60 minutes in-room
- Difficulty
- 5 / 5
- Fear factor
- High
- Private game
- Yes — always
- Flashing lights
- Yes
134 King Street, London W6 0QU
- –Underground: Ravenscourt Park and Hammersmith stations are a short walk.
- –Bus: Many routes run along King Street.
- –Arrive 15 minutes early for check-in and your briefing.
- –Flashing lights — this room uses lighting effects throughout.
Frequently asked questions
Is it scary?
Yes — this is a high fear-factor room with a genuinely eerie supernatural atmosphere. Recommended 14+.
Are there flashing lights?
Yes — the room uses flashing/coloured lighting effects as part of the experience.
Is it suitable for children?
Recommended 14+. Players aged 14–15 need a responsible adult on the premises.
How many people can play?
Two to seven players.
How long does it take?
Sixty minutes in-room plus a short briefing. Allow around 75–90 minutes in total.
Is it a private game?
Always — just your own group.