Things Are Strange

Things Are Strange escape room — Escape London Hammersmith
80s sci-fi mystery · Fan favourite
THINGS ARE STRANGE

Something has gone very wrong in a quiet 1980s town. Follow the clues, crack the lab’s systems and put things right before it’s too late.

Fear — Low–Med Age 10+ 2–6 players Difficulty 4/5
Check dates & book
The premise

Something is very wrong in town

A friend has vanished, the lights flicker in strange patterns, and the local lab is hiding something it shouldn’t. The alphabet on the wall is trying to tell you something — if you can read it in time.

You have sixty minutes to piece together the clues, work the control room and bring your friend home. A thrilling, nostalgia-soaked 80s adventure — tense and atmospheric, but never a horror show.

What to expect

Sixty minutes in the Upside Down

An 80s mystery to solve

Step into a small-town world of secrets, science labs and things that shouldn’t exist.

Puzzle-packed adventure

Decode the alphabet wall, work the control panel and follow the clues.

Thrilling, not gory

Suspense and 80s nostalgia with an eerie edge — tense, but not a horror room.

Always just your team

Every booking is private — only the people you came with.

At a glance

The details

Everything you need to know before you book. Questions? Call us on 0330 122 8877.

Venue
Escape London Hammersmith
Address
136 King Street, London W6 0QU
Players
2–6
Recommended age
10+
Duration
60 minutes in-room
Difficulty
4 / 5
Fear factor
Low–Medium
Private game
Yes — always
Flashing lights
Yes
Gallery

Inside the room

A retro sci-fi control panel of glowing buttons and switches in Things Are Strange — Escape London Hammersmith The colour-coded alphabet light wall in Things Are Strange — Escape London Hammersmith Clue photographs strung across the floral wallpaper in Things Are Strange — Escape London Hammersmith The Castle Byers den sign in Things Are Strange — Escape London Hammersmith
Getting here

136 King Street, London W6 0QU

  • Underground: Ravenscourt Park and Hammersmith stations are a short walk.
  • Bus: Many routes run along King Street.
  • Arrive 15 minutes early for check-in and your briefing.
  • Flashing lights — this room uses lighting effects throughout.
Questions, answered

Frequently asked questions

Is it scary?

It’s suspenseful and atmospheric with an eerie 80s sci-fi tone, but not a horror room — no actors or jump-scares.

Are there flashing lights?

Yes — the room uses flashing/coloured lighting effects as part of the experience.

Is it suitable for children?

Yes — recommended 10+, with under-16s accompanied by an adult.

How many people can play?

Two to six players.

How long does it take?

Sixty minutes in-room plus a short briefing. Allow around 75–90 minutes in total.

Is it a private game?

Always — just your own group.

Can your crew set things right?

2–6 players · 60 minutes · always private. The town is counting on you.

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