Project A

Project A escape room — Escape London Whitechapel
Sci-fi psychic horror · 14+
PROJECT A

Alma’s psychic powers are tearing the facility apart. Sedate her and shut down life support before her mind destroys everything.

⚠ Intense horror atmosphere — recommended 14+
Fear — High Age 14+ 2–5 players Difficulty 5/5
Check dates & book
The premise

Her mind is failing the restraints

In a facility that doesn’t appear on any record, a girl named Alma is kept sedated for everyone’s safety — including her own. Her mind can bend the world around it, and tonight the restraints are failing.

Get in, stabilise her and shut down life support before her powers tear the building apart. It’s a claustrophobic sci-fi horror with a genuinely oppressive atmosphere and an expert-level challenge — our most intense game, recommended for over-14s and seasoned players only.

Inside the room

What to expect

Sci-fi psychic horror

A tense, story-rich premise that gets under your skin and stays there.

An oppressive atmosphere

Claustrophobic and unrelenting — our heaviest mood by some distance.

Expert-level challenge

Rated 5/5 and built for players who’ve conquered other rooms.

Always just your team

Every booking is private — only the people you came with.

The details

At a glance

Everything you need to know before you book. Questions? Call us on 0330 122 8877.

Venue
Escape London Whitechapel
Address
412 Commercial Road, London E1 0LB
Players
2–5
Recommended age
14+
Duration
60 minutes in-room
Difficulty
5 / 5
Fear factor
High
Private game
Yes — always
Flashing lights
Yes
Gallery

Inside the room

A blood-smeared containment chamber holding a psychic subject in Project A — Escape London Whitechapel A torn yellow hazmat suit behind bars in Project A — Escape London Whitechapel The room pressure regulator valve puzzle in Project A — Escape London Whitechapel The cross-referential reactor control panel in Project A — Escape London Whitechapel
Getting here

412 Commercial Road, London E1 0LB

  • Underground: Aldgate East and Whitechapel stations are a short walk.
  • Overground: Whitechapel (Elizabeth line) is nearby.
  • Arrive 15 minutes early for check-in and your briefing.
  • Not for the faint-hearted — our most intense room, 14+ only.
Questions, answered

Frequently asked questions

How scary is it?

Very — this is our most intense game, a claustrophobic sci-fi horror with a genuinely oppressive atmosphere. Recommended for over-14s and seasoned players only.

Are there flashing lights?

Yes — the room uses flashing and low-light effects throughout.

Is there an actor?

The tension is built through set, sound and lighting. Contact us if you’d like to know more before booking.

How many people can play?

Two to five players.

How hard is it?

A full 5/5 — designed for experienced escape-room players.

How long does it take?

Sixty minutes in-room plus a short briefing. Allow around 75–90 minutes in total.

Is it a private game?

Always — just your own group.

Dare to shut it down?

2–5 players · 60 minutes · always private · 14+. Our most intense game.

Book Project A