Your wand has been taken
You’ve graduated from the school of Witchcraft and Wizardry, but you’ve been brought back to solve one last mystery. Only this time, you sense something sinister at work. The professor has gone mad — mad with power! You realise he’s tricked you by trapping you in the room, and within an hour he will extract all magic from you.
Stripped of your wand and powers, you have sixty minutes to use your wits, retrieve your wand and escape before you lose all magic forever. A warm, wondrous magic adventure — low on fear, big on charm, and one of our toughest puzzle rooms.
Sixty minutes of spellcraft
A world of spellcraft
An immersive school-of-magic set full of charm and discovery — a joy to step into.
Warm and family-friendly
Low fear, high wonder — made for mixed-age groups and younger players.
A proper challenge
Rated 5/5 — wondrous in tone, but the puzzles will test even seasoned teams.
Always just your team
Every booking is private — only the people you came with.
The details
Everything you need to know before you book. Questions? Call us on 0330 122 8877.
- Venue
- Escape London Whitechapel
- Address
- 412 Commercial Road, London E1 0LB
- Players
- 2–6
- Recommended age
- 10+
- Duration
- 60 minutes in-room
- Difficulty
- 5 / 5
- Fear factor
- Low
- Private game
- Yes — always
- Flashing lights
- No
412 Commercial Road, London E1 0LB
- –Stations: Limehouse DLR and Shadwell are a short walk.
- –Arrive 15 minutes early for check-in and your briefing — allow 75–90 minutes at the venue.
- –Accessibility: Whitechapel has an accessible entrance and toilet, but the rooms themselves are not wheelchair accessible — please call us before booking so we can advise.
Frequently asked questions
Is it scary?
Not at all — it's a warm, family-friendly magic adventure with no horror.
Is it suitable for children?
Yes — it's one of our best rooms for families and kids' parties. Recommended 10+. Players aged 9–11 need an adult or Games Master in the room with them, and 12–15s need a responsible adult on the premises.
How many people can play?
Two to six players.
Is it good for beginners?
The theme is warm and low on fear, but at 5/5 the puzzles are among our toughest — best with a mix of experience levels.
Is this a Harry Potter escape room?
It's our own original magical adventure and isn't affiliated with any franchise — but fans of wizarding stories will love it.
How long does it take?
Sixty minutes in-room plus a short briefing. Allow around 75–90 minutes in total.
Is it a private game?
Always — just your own group.