the da vinci room
SHEPHERD'S BUSH - WEST LONDON
Our Da Vinci Room will see you take on the role of thief, but for the greater good. Dr John Albright has studied the workings of Da Vinci in great detail. He has amassed a considerable collection over the years, including what many believe to be the Holy Grail. Having gained his trust by helping him "acquire" items over the years, you have access to areas of his home and knowledge of his security that no-one else does. You've been paid well for your services over the years, but you've always felt that an item of the importance of the Holy Grail should be on display for everyone. The professor is away and now is your chance. Get in the room, grab the Holy Grail and get out. It should be easy!
GAME STATISTICS:
Area 51
SHEPHERD'S BUSH - WEST LONDON
During your guided tour of Area 51, you notice a strange light and sneak away from the group.
You stumble into a secret lab where an alien named Pablo is being held captive after crash-landing in Nevada.
He’s desperate to contact his family and refuses to unseal the door until you help him send a message home.
Can you complete the transmission and escape before the scientists discover you’ve uncovered their greatest secret?
GAME STATISTICS:
overthrone
SHEPHERD'S BUSH - WEST LONDON
The King is dead, long live the King! With no natural successor, the throne is up for grabs. He who finds the King's crown and sceptre will take the throne. Legend has it that the wily old King has hidden them somewhere within the castle. His loyal advisor has brought you here to find them and prove your worth. Take your rightful seat on the throne before the pretenders arrive!
GAME STATISTICS:
the Master’s cabin
SHEPHERD'S BUSH - WEST LONDON
As you enter the cabin, a chilling atmosphere surrounds you, hinting at the sinister intentions of the Master. Bound by one of his loyal servants, you have only 60 minutes before his twisted plans come to fruition.
With time ticking away, you and your companions scour the cabin for clues, each discovery bringing you closer to escape. But the Master's puzzles grow more intricate, testing your wit and nerve with every twist and turn.
As the final minutes slip away, the tension reaches its peak. Will you outsmart the Master and break free from his clutches, or will you become another victim of his malevolent schemes? Your fate hangs in the balance as the clock relentlessly counts down.
* For kids age 9 - 11 Games Master is required to play in the room (call us for more information)
